Healing Potions

Healing Potions are Magical Objects used to cure wounds. Healing potions were originally made by enchanters using a combination most commonly of phoenix tears, unicorn tears, unicorn horn, unicorn blood, liverwort, eucalyptus, blackberries, (rarely) dragon’s blood, and hopefully some sort of flavor/coloring. After combining the ingredients the enchanter would cast a spell for hours to bring out the magical healing properties of their solution.

That was the way it was for thousands of years, until the Mass Production of Enchanted Products Pact, signed by Tyson Braddock, head of the Engineering Guild and Aendis Swiftroot, leader of the Enchanters’ Guild.

After the Pact, healing potions were one of the first items researched for mass production, as it addressed unmet medical needs throughout Sytasia and would render both guilds huge profits. The first obstacle was achieving a controlled acquisition of a stable quantity and quality of ingredients.

Raising crops of herbs was easily accomplished using indoor optimally climate controlled environments and optimization of fertilizers. This was later improved even more when enchanted robotics were used to enhance the speed of plant growth and their final sizes. Clonal isolates of each plant based ingredient that was naturally very productive but also very responsive to the enchantments were selected.

For phoenix and unicorn tears, the first approach was to isolate the saline/nutrient solution of the tears themselves. These were found to be rich in nutrients and antibodies, but did not explain the magical healing properties. Furthermore, artificial replication of the same nutrient solution failed to produce healing effects. A scan for magical energy revealed the difference: there was latent energy stored in the natural tears not present in the artificial solutions. Further investigation revealed that the lacrimal glands from the animals had the magical enchantment for the solutions embedded in its genetic code. Thus, lacrimal gland cells from each animal were immortalized and raised in cell culture media. The cells that had the greatest excretion of tear product were clonally isolated and banked.

A similar approach was used with unicorn blood marrow and ameloblasts for unicorn horn.

The Dragon Enclave was approached and a sample of blood marrow was requested to improve the properties of healing potions. The representative was not received well. (He was rumored to run out of the building shortly followed by a torrent of flame.)

Finally, with the ingredients assembled and added in correct proportions, an enchanted agitator is used to stir it at controlled heat for several hours. After the active ingredient is made, it is sent to the form/fill process for coloring/flavoring/bottling.

It was attempted to make a powder or pill form of healing potion to increase shelf life, but so far the attempts have failed to maintain magical healing properties.

Clinical trials revealed that modern healing potions are limited in two respects:
First, the potion cannot create mass, and has limited nutrients, so it cannot help a victim recover from too much lost blood or regenerate a lost limb (although limb re-attachment has been reported). Healing potions are most effective for sealing up wounds and preventing additional bleeding.
Second, prolonged exposure to too much healing potion will make your liver explode. Literally. This was discovered during lethal dose testing of mice.

Label:
Healing Potion®
A product of the Engineering and Enchanters’ Guilds.
Directions: Pour onto wounds or imbibe. Do not take > 5mL/kg body weight, or there is risk of severe damage to your liver. Drink Responsibly.

Healing Potions

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